Epic Ideas: War Rules

While exploring options for my next campaign, I wanted to look at how to run war in fifth edition. This article is non-system specific though, so it should work for any edition and Pathfinder. I wanted to make fighting on the front line feel spectacular and move along at a pace that won’t take too much time to complete.

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Player Help: Where do we go?

From open world games, to not knowing what you should do next; it’s easy to get stuck in any campaign. Perhaps you’re tired of getting railroaded along, or you’ve got too many choices ahead of you, maybe only bad choices… This article should help you decide which routes to go while staying true to your character.

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GM Help: Leave Them Disappointed

At the end of a session, there is nothing more satisfying than hearing my players complain and say how disappointed they are. Why? Because they are sad that the night is over, they were so caught up in the session that they didn’t realize it’s the end of the session and now they must wait, oh so long, till our next session. This article is non rules specific, and should help you come up with great ways to close out your game sessions in ways that keep your players excited for the next session.

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Epic Ideas: Speeding Things Up

It’s easy to let game night slip away into discussion time and going off on tangents. This article should help give you some good ideas on how to speed things up and get the most out of your session. It’s not rules specific so you should be able to put it to use for any system.

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Epic Encounters: Overprotective

I’ve decided to work on encounters here and there, and share them with you all. This encounter was built to challenge four level one players in D&D 5e, but can easily be modified to do more or work in other systems. I guess you can celebrate Halloween a little early with this treat!

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Epic Experience: Learning a New Edition

So, seeing as we didn’t get to start session 1 of our latest campaign. I took the time to familiarize myself with D&D 5e. In this article I’ll go over how I made learning the new edition a bit easier on myself. After all, it is a new rule set, and while it follows the same conventions and methods as older editions and other games; it is still something different. So far, I love it. This should be useful for both players and game masters.

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