While exploring options for my next campaign, I wanted to look at how to run war in fifth edition. This article is non-system specific though, so it should work for any edition and Pathfinder. I wanted to make fighting on the front line feel spectacular and move along at a pace that won’t take too much time to complete.
At the end of a session, there is nothing more satisfying than hearing my players complain and say how disappointed they are. Why? Because they are sad that the night is over, they were so caught up in the session that they didn’t realize it’s the end of the session and now they must wait, oh so long, till our next session. This article is non rules specific, and should help you come up with great ways to close out your game sessions in ways that keep your players excited for the next session.
It’s easy to let game night slip away into discussion time and going off on tangents. This article should help give you some good ideas on how to speed things up and get the most out of your session. It’s not rules specific so you should be able to put it to use for any system.
Drej has to deal with returning to Silverwood to get help from Nena’s mother. We find out how teleportation works in 5e, and demons, lots of them…
In this session, I treat my companions to a few things, and then we suddenly ALL the things. There was a lot of ‘downtime’ in this session, making up for all the combat of the previous two. There is some combat and all, but I actually ended up having to remind myself of my own character’s stats. I come from heavy role playing characters, such as bards, and casters, playing a neutral barbarian is proving rather tricky. I like it.
We were cut down this week with our running time, technical difficulties plagued us. One of the upsides of virtual tabletops, ease of access; the downside is potential reliability of servers and end user systems. The players take on hunts, and head out to find the source of the spreading fungus near Prime City.
In part two my World Building series I want to expand more on beginning with an idea and expanding on that. In this case, it’s all about first impressions. Rather than building an entire world from the ground up on those base ideas… I start off with designing the first adventure as a focus for my ideas. I recommend reading “Getting Started” before reading through this part! I am doing this for a 5e campaign, but the same theories should hold true to all systems.