Epic Ideas: War Rules

While exploring options for my next campaign, I wanted to look at how to run war in fifth edition. This article is non-system specific though, so it should work for any edition and Pathfinder. I wanted to make fighting on the front line feel spectacular and move along at a pace that won’t take too much time to complete.

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Epic Experience: A slower campaign.

Five party members in an adventure designed for three to four players. The experience points roll in slowly. I implement one of my most trusted bonus points methods and the party advances a few more days aboard the Wormwood. Warning: This post may contain spoilers about the Skulls & Shackles adventure path. Read with caution!

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