While exploring options for my next campaign, I wanted to look at how to run war in fifth edition. This article is non-system specific though, so it should work for any edition and Pathfinder. I wanted to make fighting on the front line feel spectacular and move along at a pace that won’t take too much time to complete.
It’s easy to let game night slip away into discussion time and going off on tangents. This article should help give you some good ideas on how to speed things up and get the most out of your session. It’s not rules specific so you should be able to put it to use for any system.
Suffer from constant poor dice rolls? Several systems have a way to increase the odds, but I think 5e does it the best. The introduction of “Advantage and Disadvantage” really does a lot for players and game masters. But, there is no set guide on how to gain advantage, it’s ultimately up to your game master. This article proposes a few ways to gain advantage during your session, to help combat rolling poorly constantly. This is a rather short article as I’m pressed for time this week, but I hope it helps!
So, there you are one night. You are working on the latest dungeon, crypt, castle, etc… Then you find yourself perplexed, puzzled, pondering. You want a puzzle for your adventure, perhaps more than one. Yet, you’re stuck on what you want to put in and how to solve it. I want to present you with a fast way to prepare puzzles for your adventures. In fact, it should be fast enough that you can put them in your adventure while you’re game mastering. I present to you, Clever Fast Puzzles!
Drip. Drip. Drip. The sound echos through the tunnels. A cool damp breeze filters deeper into the twisting paths of stone. The light bounces shadows around, letting them dance about the walls. Just as you start to settle in and let your eyes adjust. Splat. Something warm hits the back of your neck. A warm trickle of mud, you think. Until you feel something pierce into your skin. A heat washes over your face. You reach back to find out what it is and your hand comes back with bloody, stringy ooze. Something plump and wet has become attached to you. Colors start to wash away from your vision. In a panic you reach, and try to tug, but it’s too slippery and squishy… Plop. Another one lands on your hand… Blood red, and plump, the larvae-like creature sinks is oval-shaped mouth into your skin with dozens of tiny teeth… You’ve encountered Bloodsilk Worms…
Coming up with a new character can be both easy and hard. Sometimes you have the idea of a character in mind. Yet, you’re not sure about his/her background, or perhaps you don’t have the extra time to fluff something up. I present to you a simple background generator. This can give you the idea of a background while still letting you build up on the fluff. It could also be used for GMs who wish to randomize their player’s start in the world.