While exploring options for my next campaign, I wanted to look at how to run war in fifth edition. This article is non-system specific though, so it should work for any edition and Pathfinder. I wanted to make fighting on the front line feel spectacular and move along at a pace that won’t take too much time to complete.
At the end of a session, there is nothing more satisfying than hearing my players complain and say how disappointed they are. Why? Because they are sad that the night is over, they were so caught up in the session that they didn’t realize it’s the end of the session and now they must wait, oh so long, till our next session. This article is non rules specific, and should help you come up with great ways to close out your game sessions in ways that keep your players excited for the next session.
It’s easy to let game night slip away into discussion time and going off on tangents. This article should help give you some good ideas on how to speed things up and get the most out of your session. It’s not rules specific so you should be able to put it to use for any system.
Last week was a blur. From start to finish the action was non-stop. It all would have been amazing, if it weren’t for the loss of a PC…
The new campaign finally got off the ground, with a live stream as well. If you missed the stream you can catch up here or just by reading through this article (less adult language and silliness included in the article). See how the players perform in their first session in my home brew D&D 5e campaign “Prime”.
Unfortunately we couldn’t stream this past session, because there was no session. Time Warner Cable was awesome enough to screw with our internet, leaving us no way to play until Vexar fixed the problem himself after some rest the next morning. Good news though, our pause screen has been made a background image in two resolutions, 1920 x 1080 px and 1366 x 768 px you can download them here!